

Northward
For a time I became fascinated with the accounts of early conquistadors in regard to the new world. Recounts not by historians or the crown, but foot men recording what they saw on the shores and jungles of Mexico; and what they saw haunted them.
It was very clear that they had landed in an alien world filled with oddities they could not comprehend, and I wanted to make a game that would put players in that same headspace of being lost in a place that looks familiar but is 100% strange and hostile; a place where paranoia grows like leaves on a tree and men vanish like raindrops. Then, in my digging, I found out that they made similar expeditions to modern Texas, and that got me wondering what fresh Hell awaited them there.
So I stated to build a system built on a few core ideas that I detail in the videos bellow: mechanical storytelling and proper pacing.
The Game Itself.
In the simplest terms possible, Northward is a table top RPG akin to something like Grey Ranks; where in the player is given a scene prompt and a rules set to tell their own story within the game.
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What I added to that system however was more mechanical elements like checks and abilities to better foster an environment where players committed to a certain role and character while maintaining a proper pace to the overall story within the game.
Rewarding or guiding actions that better suit a character by giving them a mechanical incentive within the game that either help the players or alter the ruleset being played with.
For a more detailed breakdown of the game, check out the videos bellow that delve into the various core elements of the game
Core Rule Book Sample

Game Script Sample

Character Sheet Sample
