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Red Zero
This was one of the three ideas my team, and I pitched for development during my fourth year at Champlain. We wanted to combine the high-octane insanity of Redline (top left), the speed and control of F-Zero (bottom left), with the whole thing thrown in a Hot Wheels Track (Right) ​So, I focused on that core idea of speed—going so fast that it boggles the mind while the player is still in command of the action. ​
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I also showcased why my team and I were well suited to make this game, noting the risks of taking on such a project at our current understanding.

Click the icon to see the full Red Zero Slide Deck
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