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Spec Ops: The Line - What we lost.
On January 30th, 2024, Yager Studio’s Spec-ops: The Line was delisted from digital retailers due to music licenses within the game...
Apr 108 min read
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Steal Like an Artist
I was given a book a while back called Steal Like an Artist  that detailed the author’s creative process as a novelist and cartoonist,...
Mar 272 min read
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Finding Fun In the Dark.
There was this controversial update in the early access days of Darkest Dungeon, the Lovecraftian dungeon crawler gem released back in...
Feb 277 min read
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Elden Ring: Fromsoftware’s Entrance into Pop Culture.
There is a good chance that my explaining what kind of game Elden Ring  is would be redundant, as it has been the talk around town since...
Feb 2114 min read
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Confirming my opinions with the 2024 GDC State of the Game Industry Report.
It’s a strange feeling having your suspicions confirmed. An unsettlingly gratifying mix of smug self-satisfaction for being right and the...
Feb 127 min read
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It gets better. In increments.
This is going to be partly my retrospective for sprint 9. But not really because no one showed up to test, so that sprint is kind of a...
Jun 10, 20242 min read
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I'm Not Doc Hammer or Jackson Public
So I was going to attach this to my next retrospective, but the more I think about it, the longer it gets, and the better serving option...
May 15, 20246 min read
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BG3's Act Three is Weird
I (at the time of writing) have over 200 hours in Baulder’s Gate Three but have not beaten the game once. This is partly due to my...
Feb 19, 20245 min read
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Resist the Dark Urge
So Baulder’s Gate 3 came into my life recently, and in payment, I have given it one hundred hours of my life so far. It’s just one of...
Nov 2, 20236 min read
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Simple Doesn't Mean Dumb
So I, like other degenerates, have been watching Chainsaw Man, and while it got off to a rocky start in episode one, the show has been...
Nov 8, 20224 min read
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Can't Think, wrote this.
So it's been a hot hour since I last put anything of worth up here, and while I can make the excuse that it's because of my schedule,...
Oct 31, 20223 min read
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Hiding the Rails.
Recently, a thought occurred to me regarding the nature of linearity in games and, by extension, some of the current dissatisfaction with...
May 13, 20227 min read
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Accessibility Options
As gaming grows larger by the day, the question of Accessibility comes up more frequently. Gone are the days when video games were solely...
Apr 11, 20224 min read
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Game Storytelling: Brevity
There has been a school of thought that video games should be taking more cues from movies and television as they move to tell more...
Feb 3, 20225 min read
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Dragon Age Inquisition: A Retrospective
In the past, Dragon Age and Mass Effect were, to me, exemplars of what can be done with games in terms of narrative design; and I held...
May 2, 20218 min read
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Talking Byleth Revisions
Many moons ago, I wrote about how Byleth being a silent protagonist harmed Three Houses' ability to characterize Byleth as well as other...
Apr 20, 202115 min read
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Define Decisions
I've written in the past about the importance of character voice regarding silent protagonists, characters that are to exist as quiet...
Apr 6, 20215 min read
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The Price of Freedom in Far Cry 3
Originally I wanted to compare Far Cry 3 and 4 as it was Far Cry 3 that set the thematic standard for the next two mainline games in the...
Apr 3, 20213 min read
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Game Storytelling: Connectivity
Themes are the maypole that all else is spun around. Without it, the elements of the story are but ribbons in the wind: directionless,...
Mar 26, 20213 min read
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Game Storytelling: Agency
Let it be known at the top that there are two forms of agency in games. The first is conventional narrative agency, or a character’s...
Mar 26, 20215 min read
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Game Storytelling: What Makes it Work.
As the medium we all love and admire continues to grow before our very eyes, the various facets of games grow as well. Tech becomes...
Mar 26, 20215 min read
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Games for Learning
There is a misconception that games can not teach us anything if not directly educational. A notion I would like to rebuke as it...
Jun 24, 20205 min read
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Talking...its good for you.
With the release of Fire Emblem: Three Houses and the disappearance of over 30 hours of my life, I have encountered an interesting...
Aug 6, 201913 min read
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Villains
I find Villains fascinating, and they are one of my favorite things to dissect when interpreting media. It's much more interesting to...
Jun 10, 20197 min read
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Overthink sometimes
As I sit staring at a blank page that will one day be a novella, I am reminded of a terse conversation I had with my roommate in October...
Jun 3, 20194 min read
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Dark Vs Edgy (Yes they're Different)
Heads up: One of the examples talks about Sexual Assault. A thought occurred to me when writing the Setting entry, something I wanted to...
Mar 18, 20196 min read
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Settings: Not Just a Backdrop
Now you might have been reading the previous entries and thought to yourselves, "well, this is good and all, but what about people who...
Mar 2, 20194 min read
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Relatablity: We all have it
So, I have not played any games with much narrative leaning this week. This is in part because, at the time of writing, my second...
Jan 28, 20192 min read
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You Should Play Super Giant Games
For the past few weeks, I've been engrossed in Super Giant's new game Hades, an isometric hack and slash rouge-like wherein you play as...
Jan 21, 20194 min read
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Lets Hook Some Players
First impressions are everything, especially in media. That initial hook for people to latch onto is critical for creating a lasting and...
Jan 14, 20195 min read
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