This Halloween Knight.
In 2022, shortly after I graduated from Champlain College, I was contacted by another Champlain Alumni to help get a project of his off the ground. That project was This Halloween Knight, a turn based RPG similar in form to the early Final Fantasies where in the player can change around their stats and abilities on the fly by changing into the costumes of their defeated enemies.
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​During my time with the project, I was both Scrum Master and Co-writer; tasked first to manage the team and our sprint goals, then second to write the first pass scripts to be edited and revised by the product owner.
Contributions to the Project
Scrum Master.
Backlog Management.
PBI Prioritization.
Team Management.
During my time on the project, we managed our sprints through Trello as we were a small team unable to afford more robust software. While this was a challenge due to the lack of features and issue tracking, I was still able to organize the board well enough to house all of our PBIs while being able to track what was being done and by who at a glance. This was done by color coordinating tasks, making use of the checklist feature, and proper task assignment. The only thing this board had a hard time tracking was estimated/spent time, which was added to the checklist but was not a variable I could reference for burn down.


Co-Writer.
Outlying.
Scripting.
Editing (Copt & Content)
My writing work began small on the project, as the product owner wished to take the reigns on the main storyline scripting. I began with writing barks and helping with outlines to better organize his ideas and convey them to the other members of the team; especially the artists who needed to draw each of the main characters and the various monsters within the game.
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After some time and convincing, I began doing what we called "Vomit Drafts" which was just the first messy pass at a scene or segment that was to be cleaned up latter. This ended up working well with me, as I typically write without an outline until I encounter a wall, step back, take notes of where I am, and try and find a way around the wall.
This would then evolve once again into a more collaborative arrangement, where the product owner and I worked on the same sequence but split it down the middle, worked on our respective halves, before coming back together to fuse them.
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This is how the writing continued until my departure from the project to peruse my Master's degree at MSU. Before my departure, we did have a demo available to download on Itch.io, which you can find linked bellow as well.​
Bark Sample. Click Image to see full document.
Vomit Draft Sample. Click Image to see full document.
Revised Prologue Sample. Click Image to see full document.