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Stakes

This was a Visual Novel that I wrote and designed for. The team and I pitched it as a mystery comedy about two ghost hunters realizing that vampires are in fact real and being drawn into their world of supernatural peril; having to adapt quicky to this new status quo in order to survive by making allies and chasing down clues.  

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Meet the Team

My Contributions to Stakes

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As a Designer, I was focused on ensuring that regardless of the path the player turned down that they were getting a worthwhile and cohesive narrative experience. While also designing systems and pathways that would reward players for cultivating certain skills and playing to a character within a given scene.

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Details in Video.

As a Producer, I was focused on maintaining a proper work flow and making the most of our limited development time. To that end, I prioritized only getting the first day and night portions of the game working so we could have a more polished prototype to show off.

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Details in Video.

As a Writer, a lot of my goals blead together with my work as the designer, only now I was putting theory into practice. I Organized my script by character and node for ease of implementation and for my own sense of organization. The finished draft is found bellow if you care to read it. 

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Details in Video.

Samples of my Work On Stakes

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Outline (Eva Scene)

Script Sample (Eva)

Item Table Sample

Backlog (Sprint 8)

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