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It gets better. In increments.

  • Writer: Trainer 117
    Trainer 117
  • Jun 10, 2024
  • 2 min read

This is going to be partly my retrospective for sprint 9. But not really because no one showed up to test, so that sprint is kind of a wash, and I don’t really want to talk about it because it just makes me depressed. What I do want to talk about is the line of thinking that stopped me from headbutting a circuit breaker with a wet sponge taped to my forehead. So it’s about ten or so days into the sprint, and I have this dread realization: I’m going to have to start programming, and sense we’re all strangers here, know that I take to programming like an octopus takes to a salmon run. But I’ve reached a point in the project where I had done all the designing and paper prototyping that I could do without testing anything, so the only things left to do at this stage are test and code. Now, you might say that I could be drafting the script, getting a better handle on the story, or mapping the progression of the units. But all of those just kick the can down the road, and this is a rather sizable can that can’t really be ignored for too long.


I have to just bite the bullet and start coding. Which I have, and I’m already confused. Day one, I told myself, “Keep it simple; just focus on basic logic. Don’t do anything fancy,” and in two hours, I’ve had over twenty error messages, two crashes, and three complete restarts. Suffice it to say, I have much to learn; and that’s the main takeaway from all this: that I’m willing to learn.


About two years ago, I got into Guilty Gear Strive (and other fighters as well, but not as much); at time of writing, I have over 150 hours in that game, and I’m passable at best with I-no and decent with a handful of other characters. Yet, I keep coming back; I keep playing; and I keep taking the 3-0 thrashings where I did nothing but help the other guy practice his block strings with stride as I keep getting better. Because little by little, I keep getting better. It takes about 250 hours to get good at a fighter and about 10,000 hours to master one. The same goes for any skill.


So here I am. Staring down the mountain that is programming, ready to crawl up it inches at a time. Eventually, inches will turn to feet; feet will turn to yards; yards will turn to miles, and one day, I’ll be looking down from atop that mountain. I just got to keep climbing.   

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