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Dev Log (12/8/25) || Holiday
Keeping this one short for a number of reasons. First and foremost, really feels like I’ve reached a place where all that’s left to do is tweak numbers and wording, something that’s less mentally taxing than coming up with systems from whole cloth. Most of what was brought up from the last testing session has been addressed: faction components have been more evenly spread out across units, spells, and whatnot; bloat spells have been cut; automatons have been reworked, and Thr

Trainer 117
Dec 8, 20252 min read


Dev Log (11/25/25) || Testing Report
Everything’s on fire again. There’s a reason I paint minis and cook: cause it’s nice to have something creative to do that gets done in an afternoon. Game Design and writing don’t get done in four hours; not unless you're especially cracked. I am not that cracked - yet. So as I watch the last month and a half of work go up in flames before my eyes, I can’t deny the frustration I feel, knowing that there is still a long way to go. But I also know in that moment how everything

Trainer 117
Nov 25, 20255 min read


Dev Log (11/11/25)
Been a minute, hasn’t it? Apologies for the wait, but this last build update took up all the attention I had not already devoted to keeping food on the table — and then some. Now that I’ve been let go of that particular leviathan, I can shift focus from the game to the show around the game. In brief, the last month or so has been centered around one thing: fixing the Creatures of Havoc. As a reminder from last time we spoke on the subject, the Creatures were my most anticip

Trainer 117
Nov 11, 20257 min read


Dev Log (10/14/25)
Sorry about missing the deadline; however, rest assured, I only spent a small amount of that time frivolously. Overall, play testing went well. Put the game into another state of flux, but I’d be more concerned if it didn’t at this stage in development, if I’m being honest. Due to that flux state, I don’t have a comprehensive change log like last time, as things are still getting figured out at the time of writing. What I do have is a refined Creatures of Havoc play style, a

Trainer 117
Oct 14, 20254 min read


Change Log: Second Iteration (9/25/25)
As explained last time, the Big Idea for Goon Game is to create a system that encourages player expression within a given play style. To...

Trainer 117
Sep 26, 202519 min read
The Big Idea
Much has changed since the last update, and I want to talk through all of it to some degree — mainly so it’s out in the open and I can move on to new pastures. Something this post was going to cover in its entirety, that was, until I hit the two-thousand-word mark with only one talking point. So with respect for you, the reader's time, and not losing myself to the show, what follows is that first talking point. In the weeks to come, the others, more focused on the project its

Trainer 117
Sep 13, 20259 min read


Creative Constraints
As of my last posting, the prototype had begun to morph into an early form of its final release. It is still far from done, but the bones...

Trainer 117
Aug 29, 20254 min read
New Data, New Direction
On August 16 th , 2025, I held my second testing session for Goon Game. However, with the testers being the same as before, I wanted to...

Trainer 117
Aug 18, 20254 min read
"I don't know how this guy fits into my strategy?" || Problem #1 to Fix.
Still waiting for testing data to percolate some more; however, that doesn’t get the goblins off my back, so here we are. From the...

Trainer 117
Aug 12, 20254 min read
First Testing Session: Summary
The first testing session, for the boiled-down ruleset of Goon Game, was held July 29, 2025. Although the data set is still too small to...

Trainer 117
Jul 29, 20254 min read
Testing update (7/23/25)
No one showed up last Saturday. Planning another in-person test as of writing and working on moving the ruleset onto Tabletopia to play...

Trainer 117
Jul 23, 20251 min read


Testing Goals (First Round)
The prototype is now printed, and a testing date is being set. As of writing, the goal is this Saturday; whether that will be reality is...

Trainer 117
Jul 14, 20252 min read
The Prototype is done; time to start digging.
Hey. How’s it going? Update time: strap in, cause all this is coming out of me like a fire hose. The new prototype is complete; all...

Trainer 117
Jul 1, 20253 min read
Things have changed.
Ominous as those three words may sound – doubly so when on their own line – change is not always an ill omen of dark days to come. I have...

Trainer 117
Jun 16, 202513 min read
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