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Mana Punch: Second Personal Review
Between the last time, I wrote one of these back in September I have no doubt there has been an improvement on my part as well as areas...

Trainer 117
Apr 4, 20215 min read
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Mana Punch: Personal Review
The past four weeks have been interesting for a lack of a better word. A strange mix of pulse-pounding excitement and mood-killing dread....

Trainer 117
Apr 4, 20215 min read
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Mana Punch: Postmortem
I think I drastically underestimated what development in 2020 would be like. Remote development, tight deadlines, poor planning,...

Trainer 117
Apr 4, 20218 min read
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Mana Punch: From a Player Perspective
Let me start by saying I am not overjoyed with how the presentation came out. There is nothing abhorrently wrong with it, but I don't...

Trainer 117
Apr 4, 20213 min read
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Mana Punch: Picking Priorities.
For us, the core mechanics for our intended experience are in, there just not as polished as we would like them. Our goal in previous...

Trainer 117
Apr 4, 20212 min read
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Mana Punch: Under a Spotlight
From the testing sessions, we have done the testers seem to have a grip on our goal and overall vision of the game. Thanks to the fairly...

Trainer 117
Apr 4, 20212 min read
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Mana Punch: Where's it Going?
Mana Punch started by wanting to instill a feeling of empowerment in the player. That they can get stronger, that they can climb any...

Trainer 117
Apr 4, 20213 min read
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New Project: Mana Punch
Between our two most popular ideas (within the team), Knights of Yeet and Mana Punch, there is an immediate draw and interest with...

Trainer 117
Apr 4, 20214 min read
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New Project Brainstorming (Kill your Babies)
Balancing my own ideas against the team's ideas has been the area that I've struggled the most with in the past four years. Mainly...

Trainer 117
Apr 4, 20213 min read
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