As explained last time, the Big Idea for Goon Game is to create a system that encourages player expression within a given play style. To that end, several systems have been added, overhauled, or completely altered to move closer to that Big Idea. Those changes, and the order in which I will discuss them, are as follows: Reworked Main and Sub-Objectives; baking the former into each player faction while leaving the latter on the board, and the only place desirable resources spa