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BG3's Act Three is Weird
I (at the time of writing) have over 200 hours in Baulder’s Gate Three but have not beaten the game once. This is partly due to my...

Trainer 117
Feb 19, 20245 min read
Resist the Dark Urge
So Baulder’s Gate 3 came into my life recently, and in payment, I have given it one hundred hours of my life so far. It’s just one of...

Trainer 117
Nov 2, 20236 min read
Simple Doesn't Mean Dumb
So I, like other degenerates, have been watching Chainsaw Man, and while it got off to a rocky start in episode one, the show has been...

Trainer 117
Nov 8, 20224 min read
Can't Think, wrote this.
So it's been a hot hour since I last put anything of worth up here, and while I can make the excuse that it's because of my schedule,...

Trainer 117
Oct 31, 20223 min read
Hiding the Rails.
Recently, a thought occurred to me regarding the nature of linearity in games and, by extension, some of the current dissatisfaction with...

Trainer 117
May 13, 20227 min read
Accessibility Options
As gaming grows larger by the day, the question of Accessibility comes up more frequently. Gone are the days when video games were solely...

Trainer 117
Apr 11, 20224 min read
Game Storytelling: Brevity
There has been a school of thought that video games should be taking more cues from movies and television as they move to tell more...

Trainer 117
Feb 3, 20225 min read
Dragon Age Inquisition: A Retrospective
In the past, Dragon Age and Mass Effect were, to me, exemplars of what can be done with games in terms of narrative design; and I held...

Trainer 117
May 2, 20218 min read
Talking Byleth Revisions
Many moons ago, I wrote about how Byleth being a silent protagonist harmed Three Houses' ability to characterize Byleth as well as other...

Trainer 117
Apr 20, 202115 min read
Define Decisions
I've written in the past about the importance of character voice regarding silent protagonists, characters that are to exist as quiet...

Trainer 117
Apr 6, 20215 min read
Mana Punch: Second Personal Review
Between the last time, I wrote one of these back in September I have no doubt there has been an improvement on my part as well as areas...

Trainer 117
Apr 4, 20215 min read
Mana Punch: Personal Review
The past four weeks have been interesting for a lack of a better word. A strange mix of pulse-pounding excitement and mood-killing dread....

Trainer 117
Apr 4, 20215 min read
Mana Punch: Postmortem
I think I drastically underestimated what development in 2020 would be like. Remote development, tight deadlines, poor planning,...

Trainer 117
Apr 4, 20218 min read
Mana Punch: From a Player Perspective
Let me start by saying I am not overjoyed with how the presentation came out. There is nothing abhorrently wrong with it, but I don't...

Trainer 117
Apr 4, 20213 min read
Mana Punch: Picking Priorities.
For us, the core mechanics for our intended experience are in, there just not as polished as we would like them. Our goal in previous...

Trainer 117
Apr 4, 20212 min read
Mana Punch: Under a Spotlight
From the testing sessions, we have done the testers seem to have a grip on our goal and overall vision of the game. Thanks to the fairly...

Trainer 117
Apr 4, 20212 min read
Mana Punch: Where's it Going?
Mana Punch started by wanting to instill a feeling of empowerment in the player. That they can get stronger, that they can climb any...

Trainer 117
Apr 4, 20213 min read
New Project: Mana Punch
Between our two most popular ideas (within the team), Knights of Yeet and Mana Punch, there is an immediate draw and interest with...

Trainer 117
Apr 4, 20214 min read
New Project Brainstorming (Kill your Babies)
Balancing my own ideas against the team's ideas has been the area that I've struggled the most with in the past four years. Mainly...

Trainer 117
Apr 4, 20213 min read
Postmortem
If I had to pick a common personal theme between my time on Twig and Musical Harmony, it would be getting comfortable in my own skin. I...

Trainer 117
Apr 4, 20213 min read
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